Description: This lesson introduces basic coordinate systems, such as View, World, and Local, used for moving, rotating, and scaling objects.
Recorded in: 3ds Max 2018
Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-GNL_getting-started-2018.zip
This tutorial is intended for use with 3ds Max version 2018 or higher.
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