Description: This lesson introduces you to Arnold. Arnold is the latest implementation of a rendering engine in 3ds Max. While it can be very powerful, in its simplest state, it can also be very easy to use. It is also compatible with 3ds Max lights (Photometric) and materials (Physical Material), which makes its integration even more streamlined.
Recorded in: 3ds Max 2018
Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-GNL_getting-started-2018.zip
This tutorial is intended for use with 3ds Max version 2018 or higher.
► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials