#6 Creating PBR Texture Maps in Photoshop – Maya High Poly to Low Poly Tutorial

In this step we’ll be using the textures we found in step 1 and the texture maps we baked in the previous step to create the finished texture maps for the barrel. This will all be done in Photoshop and we’ll be creating PBR textures that can be used in a game engine such as Unreal Engine 4. When we’re done you will have create a diffuse map, a normal map, a roughness map and a metallic map.

You can get the files I used for this tutorial by becoming a patron on Patreon – https://www.patreon.com/user?u=1002988&ty=h

Use this link to watch this tutorial series as one long video: https://youtu.be/avlt97wVcyk

Here are the links to each individual step of this tutorial:
Introduction: https://youtu.be/wcem2Nm_a0Q
Finding Textures and Reference: https://youtu.be/V22yiupKWOA
High Poly Modelling: https://youtu.be/K2HWyIYJC7M
Low Poly Modelling: https://youtu.be/KHA7GX6vau4
UV Mapping: https://youtu.be/fYOVcCn8bB8
Baking Normal Map: https://youtu.be/7QeZlXo3PS0
Create Texture Maps: https://youtu.be/qYB6hAYXoho
Create Material/Shader: https://youtu.be/OXCrR5X_eTc

If you’re struggling to follow along with this tutorial then you should complete my beginners tutorial first – https://youtu.be/tElsku3aKQI

You will need a copy of Maya in order to complete this tutorial. Click here to learn how to download Maya for free – https://youtu.be/n_SjClie5bw

Connect with me on Linkedin: https://uk.linkedin.com/in/shane-whittington-76175a62
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