MatCap Baker – Pixologic’s ZBrush 4R8 Plugin
Matcap Baker allows for Materials inside of ZBrush to be baked to a Texture Map using a Subtool that has UV Coordinates and Subdivisions. Simply select a Subtool that contains the above, select a Material, and then Click ‘Bake Out MatCaps.’ The Subtool will be processed using Displacement Mapping capturing the sculptural details of the Subtool and the Material coloring to a 2D Texture Map.
This plugin requires Pixologic’s ZBrush 4R8. This plugin has had limited testing and could contain potential bugs; please save your work before using.
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