Michael Pavlovich – Pavlovich Workshop Broadcast #11

Highlights from this broadcast:

-Reconstruct SubDivisions on the model’s head to clean topology on the neck
-Refined helmet details
-Covered the importance of getting iterations into the game engine to answer animation, silhouette, texture, material, color integration.
-Stamping details and inserting custom alphas
-Covered radial symmetry
-Detailed shoulder armor by using Mask by cavity and inflate
-Used ZSpheres for retopology

Broadcasted live on Twitch — Watch live at http://www.ZBrushLIVE.com

Michael’s monthly schedule is available below:

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