(Part 2) Timothy Rapp – Content Production for Video Games – Episode 22

Skip to beginning 2:26
Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the Unreal Engine.

This episode covers ZSphere armature for body sculpting and Tim discusses anatomy landmarks and human proportions.
Part 1: https://youtu.be/FpKCKjBzPfE

Tim’s Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/timothy-rapp/

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