Timothy Rapp – Content Creation for Video Games – Episode 15

Skip to beginning 2:47
Timothy shows how he uses ZBrush to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the Unreal Engine.

This episode features generating high quality texture maps for hair shaders using FiberMesh, game engine hair shader breakdowns, and IMM Brush clothing workflows.

Tim’s Monthy Schedule Available Here: http://pixologic.com/zbrushlive/author/timothy-rapp/

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