Timothy Rapp – Content Production for Video Games – Episode 21

Skip to beginning 2:17
Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the Unreal Engine.

In this episode, Tim continues to sculpt his character by adding wrinkles and PolyPainting the eyes. He also uses ZRemesher for facial topology.

Tim’s Monthy Schedule Available Here: http://pixologic.com/zbrushlive/author/timothy-rapp/

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