Timothy Rapp – Content Production for Video Games – Episode 28

Timothy shows how he uses ZBrush 4R8 to create ‘Disc Jam’, a fast-paced action-sports game, bringing models straight into the Unreal Engine.

Highlights from this broadcast:
-Built a new scoreboard for Disc Jam
-ZModeler workflows for mesh blockouts
-Discussed rotation pivots and using dummy geometry to orient transformations

Tim’s playlist and monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/timothy-rapp/

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