Timothy Rapp – Rapid Content Production for Iterative Pipelines Broadcast #10

Skip to beginning 3:44

Highlights from this broadcast:
-Game character clothing workflows
-Mask painting leather patterns and auto retopology with ZRemesher
-Covered when to use High vs Low resolution geometry

Broadcasted live on Twitch — Watch live at http://www.ZBrushLIVE.com

Tim’s monthly schedule is available here:

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