Description: This lesson builds upon the last, and shows you how to improve your materials using maps. Mostly, you learn how to use bitmaps (actual images) to replace the uniform default base colors of materials.
Recorded in: 3ds Max 2018
Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-GNL_getting-started-2018.zip
This tutorial is intended for use with 3ds Max version 2018 or higher.
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